As with many online games, the aim for the developers is to improve the longevity of their product by introducing new features beyond post-release. However, this may not always be so easy; the player base can respond negatively to a new feature or character if these elements are deemed unfitting to the game's universe, regardless... Continue Reading →
Physical Paper Prototyping – Cyberheisters
Cyberheisters is a first-person shooter – set in the city of Cyberpunk, a city that is booming with technology. The players must navigate the tightly packed city in acts of thievery to complete contracts given to them. These acts of thievery are the focus of the objectives – for example, find the code to unlock the vault,... Continue Reading →
Pitch Document – Quick Shift
Quick Shift is a (currently) undeveloped game concept that was created as part of my academic career. The idea behind the game was to create racing game on android that people could pick up and play, that would also feel "hip" and "cool" for the younger generation, and yet nostalgic for the mature audience -... Continue Reading →
University Course – Building a Waterdeep Level
As part of the University course, our biggest project in level design was on building a scenario based on the Dungeons & Dragons universe. The map had to serve two purposes - in other words, the player can have agency as to how they wanted to complete the level. Either the player had to fight their... Continue Reading →
Nordic Game Jam 2018 – A Bad Hare Day!
Nordic Game Jam is arguably one of the world's biggest international game jams, boasting sponsors from Unity, Unreal, and various indie developers. One of the unique events that Nordic offers is the ability to work together with complete strangers - and that is exactly what I had set out to do! You can try out... Continue Reading →
Unity – Monsters Managing Monsters
Monster Managing Monsters is a game that was finished in 6 months for UEL's Video Games Design and Development course. Set in a seemingly mundane demon-office building, you play as Carl, an imp. You receive requests, as an odd-jobs man, that need to be fulfilled to maintain moral in the office – or else people start... Continue Reading →
Ludum Dare 40 – Hack ‘n’ Slash
As part of Ludum Dare 40, 'The Dungeon Adventures of Greedy' was created along the theme of "The more you have it, the worse it is". The concept was to tie "coins" with your high score, but the more coins you collect, the louder you move and thus the easier it is to be noticed. You... Continue Reading →
Android – Stardust Fighters
Remember Space Dragunz? Stardust Fighters is a passion project that I have worked closely on with alumni Oliver Knight, we wanted to create something very different from Space Dragunz - a mobile-game that is marketed towards children, with one handed operation for when players are on public transport and need to stand. See our progress... Continue Reading →
Unity – Space Dragunz
https://youtu.be/wrj5R2Bo-BA "Space Dragunz" was a game born from a short game jam for UEL as part of the course, Made with fellow students, Andrew and Ricky, the criteria for this game was to make something in 2D, with only movement keys and 2 action keys, and so the nature of this exercise was to make... Continue Reading →