Cyberheisters is a first-person shooter – set in the city of Cyberpunk, a city that is booming with technology. The players must navigate the tightly packed city in acts of thievery to complete contracts given to them. These acts of thievery are the focus of the objectives – for example, find the code to unlock the vault,... Continue Reading →
Pitch Document – Quick Shift
Quick Shift is a (currently) undeveloped game concept that was created as part of my academic career. The idea behind the game was to create racing game on android that people could pick up and play, that would also feel "hip" and "cool" for the younger generation, and yet nostalgic for the mature audience -... Continue Reading →
University Course – Building a Waterdeep Level
As part of the University course, our biggest project in level design was on building a scenario based on the Dungeons & Dragons universe. The map had to serve two purposes - in other words, the player can have agency as to how they wanted to complete the level. Either the player had to fight their... Continue Reading →
Nordic Game Jam 2018 – A Bad Hare Day!
Nordic Game Jam is arguably one of the world's biggest international game jams, boasting sponsors from Unity, Unreal, and various indie developers. One of the unique events that Nordic offers is the ability to work together with complete strangers - and that is exactly what I had set out to do! You can try out... Continue Reading →
Unity – Monsters Managing Monsters
Monster Managing Monsters is a game that was finished in 6 months for UEL's Video Games Design and Development course. Set in a seemingly mundane demon-office building, you play as Carl, an imp. You receive requests, as an odd-jobs man, that need to be fulfilled to maintain moral in the office – or else people start... Continue Reading →