As with many online games, the aim for the developers is to improve the longevity of their product by introducing new features beyond post-release. However, this may not always be so easy; the player base can respond negatively to a new feature or character if these elements are deemed unfitting to the game's universe, regardless... Continue Reading →
Pitch Document – Quick Shift
Quick Shift is a (currently) undeveloped game concept that was created as part of my academic career. The idea behind the game was to create racing game on android that people could pick up and play, that would also feel "hip" and "cool" for the younger generation, and yet nostalgic for the mature audience -... Continue Reading →
Nordic Game Jam 2018 – A Bad Hare Day!
Nordic Game Jam is arguably one of the world's biggest international game jams, boasting sponsors from Unity, Unreal, and various indie developers. One of the unique events that Nordic offers is the ability to work together with complete strangers - and that is exactly what I had set out to do! You can try out... Continue Reading →
Ludum Dare 40 – Hack ‘n’ Slash
As part of Ludum Dare 40, 'The Dungeon Adventures of Greedy' was created along the theme of "The more you have it, the worse it is". The concept was to tie "coins" with your high score, but the more coins you collect, the louder you move and thus the easier it is to be noticed. You... Continue Reading →
Android – Stardust Fighters
Remember Space Dragunz? Stardust Fighters is a passion project that I have worked closely on with alumni Oliver Knight, we wanted to create something very different from Space Dragunz - a mobile-game that is marketed towards children, with one handed operation for when players are on public transport and need to stand. See our progress... Continue Reading →