Cyberheisters is a first-person shooter – set in the city of Cyberpunk, a city that is booming with technology. The players must navigate the tightly packed city in acts of thievery to complete contracts given to them. These acts of thievery are the focus of the objectives – for example, find the code to unlock the vault,... Continue Reading →
University Course – Building a Waterdeep Level
As part of the University course, our biggest project in level design was on building a scenario based on the Dungeons & Dragons universe. The map had to serve two purposes - in other words, the player can have agency as to how they wanted to complete the level. Either the player had to fight their... Continue Reading →
Unity – Monsters Managing Monsters
Monster Managing Monsters is a game that was finished in 6 months for UEL's Video Games Design and Development course. Set in a seemingly mundane demon-office building, you play as Carl, an imp. You receive requests, as an odd-jobs man, that need to be fulfilled to maintain moral in the office – or else people start... Continue Reading →
Unity – Space Dragunz
https://youtu.be/wrj5R2Bo-BA "Space Dragunz" was a game born from a short game jam for UEL as part of the course, Made with fellow students, Andrew and Ricky, the criteria for this game was to make something in 2D, with only movement keys and 2 action keys, and so the nature of this exercise was to make... Continue Reading →
University Course – Preplanning Before Coding
https://youtu.be/gRf9GP3AaQw As part of the Games Development course, we had to create a 3D adventure game. Amongst a pool of games to draw inspiration from, I was torn between the idea of creating a 3D Maze game or a Doom replica. That is when an idea sparked in my mind; why not both? This is D.O.O.T -... Continue Reading →
University Course – Building A Medieval Tavern in 3D
One of many projects that I had to work on in my 1st year of University, and possibly one of my favourites. There's a weird, happy feeling when you make a reflective window for the first time. That feeling of 'success'! Briefly, for this assignment, the scenario was that we had to make a prop for a Fantasy/Sci-Fi game... Continue Reading →