Physical Paper Prototyping – Cyberheisters

Cyberheisters is a first-person shooter – set in the city of Cyberpunk, a city that is booming with technology. The players must navigate the tightly packed city in acts of thievery to complete contracts given to them. These acts of thievery are the focus of the objectives – for example, find the code to unlock the vault,... Continue Reading →

University Course – Building a Waterdeep Level

As part of the University course, our biggest project in level design was on building a scenario based on the Dungeons & Dragons universe. The map had to serve two purposes - in other words, the player can have agency as to how they wanted to complete the level. Either the player had to fight their... Continue Reading →

Unity – Monsters Managing Monsters

Monster Managing Monsters is a game that was finished in 6 months for UEL's Video Games Design and Development course. Set in a seemingly mundane demon-office building, you play as Carl, an imp. You receive requests, as an odd-jobs man, that need to be fulfilled to maintain moral in the office – or else people start... Continue Reading →

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