Remember Space Dragunz? Stardust Fighters is a passion project that I have worked closely on with alumni Oliver Knight, we wanted to create something very different from Space Dragunz - a mobile-game that is marketed towards children, with one handed operation for when players are on public transport and need to stand. See our progress... Continue Reading →
Unity – Space Dragunz
https://youtu.be/wrj5R2Bo-BA "Space Dragunz" was a game born from a short game jam for UEL as part of the course, Made with fellow students, Andrew and Ricky, the criteria for this game was to make something in 2D, with only movement keys and 2 action keys, and so the nature of this exercise was to make... Continue Reading →
University Course – Preplanning Before Coding
https://youtu.be/gRf9GP3AaQw As part of the Games Development course, we had to create a 3D adventure game. Amongst a pool of games to draw inspiration from, I was torn between the idea of creating a 3D Maze game or a Doom replica. That is when an idea sparked in my mind; why not both? This is D.O.O.T -... Continue Reading →